• Exhibition
  • 2014 Game for Activism in Taiwan


    2014 Game for Activism in Taiwan

    Sunflower movement project - The updated exhibition of my thesis

    將社會議題與社交網路遊戲結合,
    透過遊戲的影響力,產生對社會議題的關注。


    展期:2014/10/30~2014/11/05
    開幕式:2014/11/01
    並由 士林夢工場 贊助200份小禮物,
    現場備有小點心與飲料,歡迎大家一起來玩遊戲唷!

    16:00~16:30 入場
    16:30~17:00 介紹說服類遊戲 (persuasive game)
    17:00~17:30 介紹本次展覽作品
                       + YaChia Night Market 台灣夜市
                           - 小遊戲 ~ 路平專案
                           - 遊戲更新~學運 警察vs暴民

    *簡報期間歡迎隨時提問!




    和其他傳統媒體或數位媒體(電視,電影,印刷等)相較起來,遊戲似乎較為負面,然而,社交網路遊戲比起其他傳統媒體或數位媒體的優勢,是在於其"互動性","傳播性"和"可成長性"。
    透過社交網路遊戲對其使用族群潛移默化的影響,將原本僅引起小部分族群關注的社會議題,以遊戲的方式呈現,讓玩家在進行遊戲的同時,對於社會議題產生共鳴感。

    Historically, activists for social changes and political movements have leveraged the dominant media of their times, print, radio, TV, and art. In the information age this trend has not changed. Social Network sites (SNS) have already shown their effectiveness as a tool for activism. Unlike other media, games on SNS can engage their audiences while disseminating information and can be a powerful new tool for activism.
    Games on Social Networking Sites (SNS) can be the bridge between virtual and real worlds, affecting people's thoughts in daily life by immersing them in a long-term engagement, thus improving on the weaknesses of other media for activism, which only attracts particular groups of participants.
    Based on the theory of "game for activism," YaChia Night market is a social game that immersed the players' thoughts with a long-term engagement gaming experiences. By exerting the power of social networking and encouraging the use of user generated content (UGC), the players started pay attention on some soical issues and tried to expressing their opinions while playing this game.